0.15.2 - more fixes and Android version!
Alchemist Mina » Devlog
Version 0.15.2
Another minor update, but this one comes with an android version of the 0.15 demo! I've done what I can to make it look and play nice on a mobile screen, but there's probably some improvements I can make. I welcome feedback on this front, because I don't really play games on my own phone so I don't know what the best practices are! Once again, please be aware that saves are not compatible from 0.14.5 or lower, and that content only covers the first two gathering locations and the Allure and Elasticity potions.
- Tweaked stamina potions and stamina usage. Everything is now in increments of 10 so there shouldn't be any weirdness when you've only got 5 stamina left
- Tweaked the exp curve due to how fast you can grind exp now. Early levels should still come fairly quick but it ramps up after that
- Fixed some buttons showing the wrong thing
Files
mina-game.apk 257 MB
Version 0.15.4 58 days ago
mina-game.apk 257 MB
Version 0.15.2 59 days ago
alchemist-mina-win-linux-mac-demo.zip 250 MB
Version 0.15.2 59 days ago
Get Alchemist Mina
Alchemist Mina
Help Mina on her journey to becoming a master alchemist and have some fun along the way!
| Status | In development |
| Author | narlicious |
| Genre | Interactive Fiction |
| Tags | Adult, AI Generated, Erotic, NSFW, Twine |
More posts
- 0.15.4 - Better android fix58 days ago
- 0.15.3 - Android fix I hope58 days ago
- 0.15 bug fixes61 days ago
- Demo of 0.1562 days ago
- The long and winding path towards 0.1597 days ago
- Version 0.14.5Jun 29, 2025
- Version 0.14.1Jun 25, 2025
- Version 0.14 - Fleshing things outJun 25, 2025
- Version 0.13.1May 10, 2025
Comments
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Does it still need more big fixing? My previous load doesn't moad properly it shows a memory error and my screen keeps getting stuck after every interaction. I just can't click on anything
As it says in the post, old saves won't load at the moment.
And yes there is still some bug fixing to be done. I think certain screen sizes cause an issue on the backend. I'm looking into it