Demo of 0.15


Version 0.15 - Demo

This is a big one! So big that I'm definitely going to miss some stuff out in the changelog. You're also almost certainly going to find bugs. Please let me know of any that you come across!

Originally I was hoping to get the entire game up to the current content overhauled and released by now but that is turning out to be a much larger task than I thought. So I'm putting out this as a kind of demo of the new UI. It covers pretty much everything up to the point where you would normally get to unlock the first private wing of the library and open up the Deep Caves. Only thing not here that might otherwise be is Dates.

Please note that this is NOT save compatible in any way. Old saves will either not load, or be completely non-functional. Sorry about that! The full, proper release of 0.15 should work with old saves though, so be careful what you overwrite.

An android version of this demo is coming! It just might take a day or two while I tinker with it.

  • The entire UI has been completely overhauled! The game now plays a lot more like a traditional VN, with a main window screen, a text box and controls to either side. Clicking on the image will expand the image to fill the window.
  • As part of this overhaul the normal twine sidebar has been removed. Everything is now in what was the inventory sidebar.
  • Gathering locations have been changed drastically. You now no longer randomly search a location, you can go looking specifically for what you want. There are also now options to gather multiple times at once, and it will give you a rough idea of how much stuff you'll gather by doing so.
  • The Journal has also been dramatically overhauled. It should now be much more intuitive, and you can even use it to solve recipes without experimenting at the cauldron. Of course, you can also still discover recipes the old way.
  • A lot of encounters will now give little hints on how to find a followup scene.
  • Events and event notifications have been drastically improved in the back-end.
  • Library research is currently in a very, very simplified and not final state. Ideally I would like to come up with some kind of mini-game or something to spruce this up a bit, but that will have to wait for a future update.
  • A few images have been redone from the vine and slime scenes.

Files

alchemist-mina-html-demo.zip 250 MB
Version 0.15.1 14 days ago
alchemist-mina-win-linux-mac-demo.zip 250 MB
Version 0.15.4 10 days ago
alchemist-mina-html-demo.zip 250 MB
Version 0.15 15 days ago
alchemist-mina-win-linux-mac-demo.zip 250 MB
Version 0.15 15 days ago

Get Alchemist Mina

Comments

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I'm a little lost at 3 potions and no clue where to go next. Dumping potion into the pit does nothing, there's no more research at the library, and everything seems to be stuck in a loop. I've opened all the scenes I can, and have some indication that I should invite a friend to the stables (but no option to do so) that I should find new potions (but no way to do so, all potion trials at the cauldron simply explode) and I'm stuck.

Is this just the demo, or am I missing something obvious

Will there be some sort of notification when the game is in final release? I ask this because I can't afford lots of monthly fees but prefer to track good games like yours so when they are completed I can buy them.

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спустя столько лет мы дождались