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(+1)

I need help, my English is not very good and I have difficulty making the potions, if you want to send the recipes I would be very grateful

  • Stamina Potion 
    Forest Herb 
    Cave Mushroom 
    Water 
    Quartz
  • Allure Potion 
    Vine Pollen 
    Cave Mushroom 
    Vine Sap 
    Quartz
  • Elasticity Elixir
    Slime Jelly 
    Forest Herb 
    Vine Sap 
    Quartz
  • Healing Potion
    Trueschist Marble 
    Forest Herb 
    Water 
    Quartz
  • Estradi Potion 
    Greenthorn Bark 
    Slime Jelly 
    Rockbiter Goo 
    Amethyst
  • Fire Resistance Potion 
    Salamander Scale 
    Slime Jelly 
    Water 
    Amethyst
  • Shrinking Elixir 
    Greenthorn Bark 
    Vine Pollen 
    Rockbiter Goo 
    Amethyst
  • Stoneskin Potion 
    Infused Sand 
    Trueschist Marble 
    Water 
    Quartz
  • Phallos Draught 
    Greenthorn Bark 
    Cave Mushroom 
    Ghost Fluid 
    Sapphire 
  • Magical Scryer
    Trueschist Marble 
    Salamander Scale 
    Rockbiter Goo 
    Amethyst
  • Alluring Base 
    Alluring Potion (in cauldron, not bottled)
    Greenthorn Bark

  • Homunculus Stone
    Trueschist Marble
    Slime Jelly
    Alluring Base
    Amethyst

Can't charge Homunculous stone, I think it's bugged.

I have two Homonculous stones and the scryer. Visiting the Pit just gives the message "Mina holds out the Magic Scryer and peers at it." without anything after.

Thanks for the game!

(+1)

Sorry about that, it's a weird bug that I have yet to track down the cause of! If you save on the Pit screen and then close and reopen the game it should properly show what it's supposed to show.

Good luck! Maybe it's related to another bug I saw, while brewing I somehow ended up with  some NaN potions (or something like that). I don't think I was able to bottle them, but I could dump them in the pit no problem. Afraid I don't have a better repro.

(+1)

How did you make the Homuncuous stones? I've been try and cant figure it out

Make the alluring potion but have some bark. It should show an extra option on that page that says," Add Greenthorn Bark to the cauldron to create Alluring Base". Then use that as a medium.

Where do you find the phallos draught

Thats a potion you make

The recepy is greenthorn bark, cave mushoroom, ghost fluid, and for the stone its Sapphire

(+2)(-1)

how many scenes are currently in the game? 

(1 edit) (+2)

How do I create Phallos Draught?

How do you make a strength potion?

(1 edit) (+3)

im liking the game so far. i hope to see the work continue on this. in regards to the AI art, it still takes skill and time and hours to actually code the game part and sort through ruined photos that dont look great. its a fact that not everyone can draw or afford to have possible 100s of pieces done. i do however always try and support in hopes some commissioned art gets slid in now and again. i think it would be different if it was just being charged for the art but for the story aspect and coding and all that im happy to try and support when i can, anyway more power to you and try not to give up ^~^.  

Thanks for all the great updates.I'm still in the middle of it as I'm taking it slowly, but I really liked the homunculus scene.I'm looking forward to the next update as I leisurely play with it.

Im having issue creating homunculus stone any tips ?

Disregard overlooked comment bellow

Can you make a Chinese version? Although I have some idea of English, I still can’t understand many words.

Is there a way to support you ?  love the concept and you got me on the hook where this goes^

how do i charge the homunculs stone?

You need the Magic Scryer and when you go to the pit it tells you how many potions you need to dum

(+1)

hey very good game, do you know when the next update will be?

(+2)

I'm gradually chipping away at it! Most of the groundwork is in place, now I just gotta actually write and make the images for the new scenes. 

Can't really give an estimate on when it'll be done though sorry. Shouldn't be too long I hope!

(+1)

I love this game, thank you

(+2)(-9)

why this gotta be ai bruh 

(1 edit) (+11)(-1)

In all seriousness? Because there are currently over 50 images in just this version and my basically minimum wage job isn't going to be able to pay for anywhere near that many through commissions and the like. 

I fully understand the concerns with AI, I really do. But I had a game inside my head that I wanted to create and while I'm able to vaguely wrap my mind around coding stuff, drawing stuff is another matter.

(+3)

Love your game. Regardless of methods used, I look forward to seeing you realize your vision

i might just be the most dense person on here, but can anyone give a step by step on how to create a homunculus, love the rest of the game

Get the bark (green something? Bark)

Create an allure potion but don't bottle it, instead choose to add the bark you now have your base

I think you then use amethyst , marble and slime to create it. You then go to the pit and can charge it using different ingredients (that bits really easy you'll be fine)

(-1)

Am stuck there it doesn't show any option to charge anything its just a pit what shoild i do

Do you have the stone? It could also maybe be that you don't have any of the materials to charge it. Maybe go and collect some resources and see what happens 

first of all: thank you for the very fast response.

it really took me way too long to see that the base is under the "medium" category. thanks a lot

I think you also need to have the Magic Scryer in order to see how close the pit is to being able to charge your stone.

Thank you for this it took me so long to find out how to do this!

How do you make a health potion?

(1 edit)

Check journal for recipes, they are added when you explore library wings

Did you figure it out? I need help making it

(4 edits)

How do I make a homunculus I used the alluring potion as a base and used the bark so I'm just confused on what to do like how many do I need to dump into the pit?

On the mobile version in the library whe you go to the first wing im getting an error for research magical creatures idk whats happening

(1 edit) (+1)

i still dont get it to create the Homunculus Stone.

edit just need to make alluring potion and dump it to pit

Explore all recipes through journal, create magic scryer according the recipe. Then create homuncullus stone through firstly creating alluring potion and adding it as base when you on the page where you can put potion in bottles or empty to pit. then create it with alluring base via recipe on journal. Then go to pit and choose homuncullus.

(+1)

I think the casual encounters on resource gathering routes and homunculus ones should be included in memories page. Also may you consider adding a beach location with some encounters and the "deep waters" with Naga encounters. I can also think about maybe adding third layer of caves getting it deeper into the world where there will be some kind of magmoid dudes that could make fire resist potion value :D. The game overall is interesting and I hope for further development

So idk how to get the red leaf thats preventing me from making healing potions also how do i make the humunculous? Im trying to do all the steps but the greenbark park confuses me

(+1)

red leaf its ''forest herb''

what is mineral solvant?

its the rockbiter goo, just asked the same question, and got the answer

Had same thing about greenbark stuff, try creating alluring potion and use the option that puts it on the cauldron or some stuff after the creation

(+1)

Cute and fun game, keep it up!! :D

im confused as to how I'm supposed to get the Alo'Eth scene.  I can't find any makers cluing me that it's available and im certain I've found all the currently available potions. can I get a clue for it?

You need the Estradi Potion to get the Alo'Eth scene.

If you have that and you're still not getting any markers let me know so I can go back over the triggers. 

ah I don't have that potion yet. how would one acquire this potion?

The recipe for that one is found in the Rockbiter journal entry

got it. thanks!

what is the " other creatures " and how do I find them?

Android version?

I think i will be able to come back in some days, pc broke and mobile version isnt all that good,

I can't seem to be able to sell anything

(+1)

I've put out a fix for this issue. Sorry for the inconvenience!

I didn't quite understand how to charge a homunculus:(
I threw the elixiers into the pit and nothing

Did you make the Magic Scryer?

I have the scryer how do I use it?

If you've made the scryer and a homunculus stone then the game should direct you towards the Pit. From there it will either tell you you need to dump more into the Pit, or show you what you need as greyed out links.

how do I make the homunculus stone? also, for some reason it wont let me make the alluring potion a base

how to tell if youve seen everything?

The new version I'm putting out today tells you how many total scenes there are and how many you've found!

(-1)

hi l like your game. I had one problem it was finding your game again because the file name was Mina 0.2.1 when I downloaded the game and your game was listed as Alchemist Mina on itch. I hope you fix this simple problem so players can find your game again. Hope you have a wonderful day. ;)

(+1)(-1)

This art is seriously amazing! I also use invokeai for some projects I am working on. Do you mind me asking which modules you used? I'm struggling keeping a template character for my images.

(+2)(-1)

The main model I use is 'NTR MIX | illustrious-XL | Noob-XL'

As for keeping consistent characters, that's mainly down to extremely heavy use of the canvas and regional guidance layers.

(+1)

Thank you so much! I was using wai-ani and hardcore pony v11 but not getting the results I wanted, even after extensive canvas! As one dev to another I salute you!

(+1)

Amazing work, played through all the content so far with no bugs and really enjoyed it. 

(+3)

As a femboy i must say that i love geek pervert looking girls, therefore i love your game

Please, help me, i dont understand how to make fire resistance potion

(+1)

I can try! Can I ask what ingredients you're using?

(+2)

Thank you for making this game. This was the game that hit me the most in the last few months. This is the first time I've come across a game where I liked every aspect of it so much. It was great.
(+2)

Aw, you are far too kind! Thank you so much!

(+1)

really fun, too bad it's so short right now

(+1)

Are there any scenes with the rock biter or have i just reached the end of current content

(+1)

No scenes with the rockbiter just yet! Working on that at the moment

(+1)

thanks for the fast fix, it is really good that it was an event flag error, could i know what it was? i know how hard these fixes can be so i wanted to know if it something like an event flag order problem, it was set wrong, or some janky thing that needs to appease the "programming deities".

(+2)

No worries at all!

The basic issue was that I made some changes to how the journal and unlocking pages in it works, from single variables for each hint to an array that tracks all the hints. I made these changes after I added the first search for Trueschist however and so that option was still trying to check for the old variable to show up.

i didn't pick up your phrasing but from what i understand you made an change in the code so you don't unlock something you shouldn't now so people aren't frustrated when they pick some late game recipe in the early game but because you put the Trueschist in the journal first it was searching for the old flag table that you removed and leading to the the events that needed that flag to don't find the flag in the table as the corresponding flag had stop processing?

what i'm most surprised is that the compiler didn't warn you of that as most compilers crashes when that happens or warn what happened

(1 edit) (+1)

Not quite. In previous versions when you found a hint in the library it would set a variable called like "marbleHint" to true. Then, in the Cave passage, there was a section checking to see if "marbleHint" was true and if it was, it would give you the option to search for some marbles.

Now when you find a hint it instead sets a part of an array to true instead. "hints[marble]" for example. The twine compiler didn't complain about it because the old variable technically still exists it's just no longer used.

ooh now i understand thanks

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